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    Monster: Attack and Defense

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    Monster: Attack and Defense Empty Monster: Attack and Defense

    Post  Guest Wed Dec 19, 2012 3:31 pm

    I've noticed that people have a huge problem with the text "original" and just "attack" or "defense".

    Original Attack/Defense

    We all know the word original attack is the printed numbers on the monster, and if a card effect targets the "original" attack of a monster, it'll add on or decrease that attack.

    When a card effect targets the original attack/defense of a monster, it cancels all additions to the attack/defense of the monster and focuses on the printed text alone.

    Ex.

    Player A has 500 LP and a Number 39: Utopia on the field. Player B has 8000 LP and Blackwing - Gale the Whirlwind on the field and halves Number 39: Utopia (1250 ATK). If Player A activates Megamorph and equips it to Number 39: Utopia, Megamorph text says, "While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.". Since it focuses on original attack, it will ignore Blackwing - Gale the Whirlwind's alteration of Number 39: Utopia's attack and will double its printed attack; (5000 ATK). And when Megamorph is destroyed, Number 39: Utopia's effect will revert back (2500 ATK)

    If an effect is either continuous or lingering from the monster's own effect , not instant like Number 17: Leviathan Dragon, then it will add on to original attack change of the monster.

    Ex. Continuing from the previous example

    If Luminous Spark is on the field, and Player A equips Number: 39 Utopia with Megamorph, Megamorph will negate changes to Number 39: Utopia's attack first and then double it (5000 ATK), then Luminous Spark's lingering effect will add on to the attack (5500).

    This mostly applies for Lingering effects and Equip Cards.

    Just Attack and Defense gain

    A card that boosts just attack and defense will add on to the given attack of the monster on the field. Regardless if the monster had an alteration on the attack or not, it will add or subtract attack or defense that the monster currently has on the field.

    Ex.

    If Player A has Number 17: Leviathan Dragon on the field after using its effect (2500 ATK) and Forbidden Lance in hand. Forbidden Lance text says, "Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.". If Player A activates Forbidden Lance and targets Number 17: Leviathan Dragon, Number 17: Leviathan Dragon will keep it's boost and lose 800 ATK until the End Phase; (1700 ATK).

    Monsters with "?" ATK and DEF

    When a ? is printed on the ATK/DEF of a monster, that monster's original ATK/DEF is treated as 0 on the Field. They are "?" in the Deck, Graveyard, and Hand.

    A monster with "?" ATK/DEF will gain its ATK and DEF gain if the the card effect has a text such as "until the End Phase".

    Ex.

    If Megarock Dragon with 7200 ATK has its effect negated by Forbidden Chalice, it will become 0, but after the End Phase gain that 7200 ATK back.

    A monster with "?" ATK/DEF will have its ATK/DEF become permanently 0 ATK/DEF if it has an Independent Effect such as Megarock Dragon and then set by Book of Moon.

    Negating ATK/DEF boosts

    There are monsters that are capable of boosting their ATK/DEF points and there has been a longing question on what happens if the monster's effect is negated. Thanks to Sinisterplantboy for clearing things up for me, I can tell you the difference.

    Self-Boost

    Monsters that boosts/weaken its stats by its own effect such as:

    Number 17: Leviathan Dragon
    Ape Fighter
    Aye-Iron

    If their effects are negated, even though their effects were successful the first time, their attacks will revert to its original ATK.

    Ex.

    If Number 17: Leviathan Dragon gained 500 ATK from its effect (2500 ATK) then later in the turn Skill Drain is active it looses its ATK boost.

    All-Boost

    Monsters that boost/weaken itself and other monsters by its own effect such as:

    Temtempo the Percussion Djinn
    Number 20: Giga-Brilliant
    Gravity Warrior

    If the effects of these monsters were negated, after their boost/weakening effect was successful, then all stats will remain the same regardless.

    Ex.

    If Nimber 20: Giga-Brilliant uses its effect to boost all monsters on the Field by 300 ATK, and later in the turn Skill Drain is activated. All monsters on the field still keep the 300 ATK boost.

      Current date/time is Thu Mar 28, 2024 3:54 pm